// Copyright(c) 2017-2019 Alejandro Sirgo Rica & Contributors // // This file is part of Flameshot. // // Flameshot is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Flameshot is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Flameshot. If not, see . #include "abstracttwopointtool.h" #include #include #include namespace { const double ADJ_UNIT = std::atan(1.0); const int DIRS_NUMBER = 4; enum UNIT { HORIZ_DIR = 0, DIAG1_DIR = 1, VERT_DIR = 2, DIAG2_DIR = 3 }; const double ADJ_DIAG_UNIT = 2 * ADJ_UNIT; const int DIAG_DIRS_NUMBER = 2; enum DIAG_UNIT { DIR1 = 0, DIR2 = 1 }; } AbstractTwoPointTool::AbstractTwoPointTool(QObject* parent) : CaptureTool(parent) , m_thickness(0) , m_padding(0) {} bool AbstractTwoPointTool::isValid() const { return (m_points.first != m_points.second); } bool AbstractTwoPointTool::closeOnButtonPressed() const { return false; } bool AbstractTwoPointTool::isSelectable() const { return true; } bool AbstractTwoPointTool::showMousePreview() const { return true; } void AbstractTwoPointTool::undo(QPixmap& pixmap) { QPainter p(&pixmap); #if defined(Q_OS_MACOS) // Not sure how will it work on 4k and fullHd on Linux or Windows with a // capture of different displays with different DPI, so let it be MacOS // specific only. const qreal pixelRatio = pixmap.devicePixelRatio(); p.drawPixmap(backupRect(pixmap).topLeft() / pixelRatio, m_pixmapBackup); #else p.drawPixmap(backupRect(pixmap).topLeft(), m_pixmapBackup); #endif if (this->nameID() == ToolType::CIRCLECOUNT) { emit requestAction(REQ_DECREMENT_CIRCLE_COUNT); } } void AbstractTwoPointTool::drawEnd(const QPoint& p) { Q_UNUSED(p); } void AbstractTwoPointTool::drawMove(const QPoint& p) { m_points.second = p; } void AbstractTwoPointTool::drawMoveWithAdjustment(const QPoint& p) { m_points.second = m_points.first + adjustedVector(p - m_points.first); } void AbstractTwoPointTool::colorChanged(const QColor& c) { m_color = c; } void AbstractTwoPointTool::thicknessChanged(const int th) { m_thickness = th; } void AbstractTwoPointTool::updateBackup(const QPixmap& pixmap) { m_pixmapBackup = pixmap.copy(backupRect(pixmap)); } QRect AbstractTwoPointTool::backupRect(const QPixmap& pixmap) const { const QRect& limits = pixmap.rect(); QRect r = QRect(m_points.first, m_points.second).normalized(); #if defined(Q_OS_MACOS) // Not sure how will it work on 4k and fullHd on Linux or Windows with a // capture of different displays with different DPI, so let it be MacOS // specific only. const qreal pixelRatio = pixmap.devicePixelRatio(); if (1 != pixelRatio) { r.moveTo(r.topLeft() * pixelRatio); r.setSize(r.size() * pixelRatio); } const int val = (m_thickness + m_padding) * pixelRatio; #else const int val = (m_thickness + m_padding); #endif r += QMargins(val, val, val, val); return r.intersected(limits); } QPoint AbstractTwoPointTool::adjustedVector(QPoint v) const { if (m_supportsOrthogonalAdj && m_supportsDiagonalAdj) { int dir = (static_cast(round(atan2(-v.y(), v.x()) / ADJ_UNIT)) + DIRS_NUMBER) % DIRS_NUMBER; if (dir == UNIT::HORIZ_DIR) { v.setY(0); } else if (dir == UNIT::VERT_DIR) { v.setX(0); } else if (dir == UNIT::DIAG1_DIR) { int newX = (v.x() - v.y()) / 2; int newY = -newX; v.setX(newX); v.setY(newY); } else { int newX = (v.x() + v.y()) / 2; int newY = newX; v.setX(newX); v.setY(newY); } } else if (m_supportsDiagonalAdj) { int dir = (static_cast(round((atan2(-v.y(), v.x()) - ADJ_DIAG_UNIT / 2) / ADJ_DIAG_UNIT)) + DIAG_DIRS_NUMBER) % DIAG_DIRS_NUMBER; if (dir == DIAG_UNIT::DIR1) { int newX = (v.x() - v.y()) / 2; int newY = -newX; v.setX(newX); v.setY(newY); } else { int newX = (v.x() + v.y()) / 2; int newY = newX; v.setX(newX); v.setY(newY); } } return v; }