Files
flameshot/external/singleapplication/singleapplication.cpp
2020-09-24 07:53:28 -05:00

489 lines
15 KiB
C++

// The MIT License (MIT)
//
// Copyright (c) Itay Grudev 2015 - 2016
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <cstdlib>
#include <QtCore/QByteArray>
#include <QtCore/QCryptographicHash>
#include <QtCore/QDataStream>
#include <QtCore/QDir>
#include <QtCore/QProcess>
#include <QtCore/QSemaphore>
#include <QtCore/QSharedMemory>
#include <QtCore/QStandardPaths>
#include <QtNetwork/QLocalServer>
#include <QtNetwork/QLocalSocket>
#ifdef Q_OS_UNIX
#include <signal.h>
#include <unistd.h>
#endif
#ifdef Q_OS_WIN
#include <lmcons.h>
#include <windows.h>
#endif
#include "singleapplication.h"
#include "singleapplication_p.h"
SingleApplicationPrivate::SingleApplicationPrivate(SingleApplication* q_ptr)
: q_ptr(q_ptr)
{
server = nullptr;
socket = nullptr;
}
SingleApplicationPrivate::~SingleApplicationPrivate()
{
if (socket != nullptr) {
socket->close();
delete socket;
}
memory->lock();
InstancesInfo* inst = static_cast<InstancesInfo*>(memory->data());
if (server != nullptr) {
server->close();
delete server;
inst->primary = false;
inst->primaryPid = -1;
}
memory->unlock();
delete memory;
}
void SingleApplicationPrivate::genBlockServerName(int timeout)
{
QCryptographicHash appData(QCryptographicHash::Sha256);
appData.addData("SingleApplication", 17);
appData.addData(SingleApplication::app_t::applicationName().toUtf8());
appData.addData(SingleApplication::app_t::organizationName().toUtf8());
appData.addData(SingleApplication::app_t::organizationDomain().toUtf8());
if (!(options & SingleApplication::Mode::ExcludeAppVersion)) {
appData.addData(
SingleApplication::app_t::applicationVersion().toUtf8());
}
if (!(options & SingleApplication::Mode::ExcludeAppPath)) {
#ifdef Q_OS_WIN
appData.addData(
SingleApplication::app_t::applicationFilePath().toLower().toUtf8());
#else
appData.addData(
SingleApplication::app_t::applicationFilePath().toUtf8());
#endif
}
// User level block requires a user specific data in the hash
if (options & SingleApplication::Mode::User) {
#ifdef Q_OS_WIN
Q_UNUSED(timeout);
wchar_t username[UNLEN + 1];
// Specifies size of the buffer on input
DWORD usernameLength = UNLEN + 1;
if (GetUserNameW(username, &usernameLength)) {
appData.addData(QString::fromWCharArray(username).toUtf8());
} else {
appData.addData(
QStandardPaths::standardLocations(QStandardPaths::HomeLocation)
.join("")
.toUtf8());
}
#endif
#ifdef Q_OS_UNIX
QProcess process;
process.start(QStringLiteral("whoami"), QStringList{});
if (process.waitForFinished(timeout) &&
process.exitCode() == QProcess::NormalExit) {
appData.addData(process.readLine());
} else {
appData.addData(QDir(QStandardPaths::standardLocations(
QStandardPaths::HomeLocation)
.first())
.absolutePath()
.toUtf8());
}
#endif
}
// Replace the backslash in RFC 2045 Base64 [a-zA-Z0-9+/=] to comply with
// server naming requirements.
blockServerName = appData.result().toBase64().replace("/", "_");
}
void SingleApplicationPrivate::startPrimary(bool resetMemory)
{
Q_Q(SingleApplication);
#ifdef Q_OS_UNIX
// Handle any further termination signals to ensure the
// QSharedMemory block is deleted even if the process crashes
crashHandler();
#endif
// Successful creation means that no main process exists
// So we start a QLocalServer to listen for connections
QLocalServer::removeServer(blockServerName);
server = new QLocalServer();
// Restrict access to the socket according to the
// SingleApplication::Mode::User flag on User level or no restrictions
if (options & SingleApplication::Mode::User) {
server->setSocketOptions(QLocalServer::UserAccessOption);
} else {
server->setSocketOptions(QLocalServer::WorldAccessOption);
}
server->listen(blockServerName);
QObject::connect(server,
&QLocalServer::newConnection,
this,
&SingleApplicationPrivate::slotConnectionEstablished);
// Reset the number of connections
memory->lock();
InstancesInfo* inst = static_cast<InstancesInfo*>(memory->data());
if (resetMemory) {
inst->secondary = 0;
}
inst->primary = true;
inst->primaryPid = q->applicationPid();
memory->unlock();
instanceNumber = 0;
}
void SingleApplicationPrivate::startSecondary()
{
#ifdef Q_OS_UNIX
// Handle any further termination signals to ensure the
// QSharedMemory block is deleted even if the process crashes
crashHandler();
#endif
}
void SingleApplicationPrivate::connectToPrimary(int msecs,
ConnectionType connectionType)
{
// Connect to the Local Server of the Primary Instance if not already
// connected.
if (socket == nullptr) {
socket = new QLocalSocket();
}
// If already connected - we are done;
if (socket->state() == QLocalSocket::ConnectedState)
return;
// If not connect
if (socket->state() == QLocalSocket::UnconnectedState ||
socket->state() == QLocalSocket::ClosingState) {
socket->connectToServer(blockServerName);
}
// Wait for being connected
if (socket->state() == QLocalSocket::ConnectingState) {
socket->waitForConnected(msecs);
}
// Initialisation message according to the SingleApplication protocol
if (socket->state() == QLocalSocket::ConnectedState) {
// Notify the parent that a new instance had been started;
QByteArray initMsg;
QDataStream writeStream(&initMsg, QIODevice::WriteOnly);
writeStream.setVersion(QDataStream::Qt_5_2);
writeStream << blockServerName.toLatin1();
writeStream << static_cast<quint8>(connectionType);
writeStream << instanceNumber;
quint16 checksum = qChecksum(initMsg.constData(),
static_cast<quint32>(initMsg.length()));
writeStream << checksum;
socket->write(initMsg);
socket->flush();
socket->waitForBytesWritten(msecs);
}
}
qint64 SingleApplicationPrivate::primaryPid()
{
qint64 pid;
memory->lock();
InstancesInfo* inst = static_cast<InstancesInfo*>(memory->data());
pid = inst->primaryPid;
memory->unlock();
return pid;
}
#ifdef Q_OS_UNIX
void SingleApplicationPrivate::crashHandler()
{
// Handle any further termination signals to ensure the
// QSharedMemory block is deleted even if the process crashes
signal(SIGHUP, SingleApplicationPrivate::terminate); // 1
signal(SIGINT, SingleApplicationPrivate::terminate); // 2
signal(SIGQUIT, SingleApplicationPrivate::terminate); // 3
signal(SIGILL, SingleApplicationPrivate::terminate); // 4
signal(SIGABRT, SingleApplicationPrivate::terminate); // 6
signal(SIGFPE, SingleApplicationPrivate::terminate); // 8
signal(SIGBUS, SingleApplicationPrivate::terminate); // 10
signal(SIGSEGV, SingleApplicationPrivate::terminate); // 11
signal(SIGSYS, SingleApplicationPrivate::terminate); // 12
signal(SIGPIPE, SingleApplicationPrivate::terminate); // 13
signal(SIGALRM, SingleApplicationPrivate::terminate); // 14
signal(SIGTERM, SingleApplicationPrivate::terminate); // 15
signal(SIGXCPU, SingleApplicationPrivate::terminate); // 24
signal(SIGXFSZ, SingleApplicationPrivate::terminate); // 25
}
void SingleApplicationPrivate::terminate(int signum)
{
delete ((SingleApplication*)QCoreApplication::instance())->d_ptr;
::exit(128 + signum);
}
#endif
/**
* @brief Executed when a connection has been made to the LocalServer
*/
void SingleApplicationPrivate::slotConnectionEstablished()
{
Q_Q(SingleApplication);
QLocalSocket* nextConnSocket = server->nextPendingConnection();
quint32 instanceId = 0;
ConnectionType connectionType = InvalidConnection;
if (nextConnSocket->waitForReadyRead(100)) {
// read all data from message in same order/format as written
QByteArray msgBytes =
nextConnSocket->read(nextConnSocket->bytesAvailable() -
static_cast<qint64>(sizeof(quint16)));
QByteArray checksumBytes = nextConnSocket->read(sizeof(quint16));
QDataStream readStream(msgBytes);
readStream.setVersion(QDataStream::Qt_5_2);
// server name
QByteArray latin1Name;
readStream >> latin1Name;
// connectioon type
quint8 connType = InvalidConnection;
readStream >> connType;
connectionType = static_cast<ConnectionType>(connType);
// instance id
readStream >> instanceId;
// checksum
quint16 msgChecksum = 0;
QDataStream checksumStream(checksumBytes);
checksumStream.setVersion(QDataStream::Qt_5_2);
checksumStream >> msgChecksum;
const quint16 actualChecksum = qChecksum(
msgBytes.constData(), static_cast<quint32>(msgBytes.length()));
if (readStream.status() != QDataStream::Ok ||
QLatin1String(latin1Name) != blockServerName ||
msgChecksum != actualChecksum) {
connectionType = InvalidConnection;
}
}
if (connectionType == InvalidConnection) {
nextConnSocket->close();
delete nextConnSocket;
return;
}
QObject::connect(nextConnSocket,
&QLocalSocket::aboutToClose,
this,
[nextConnSocket, instanceId, this]() {
emit this->slotClientConnectionClosed(nextConnSocket,
instanceId);
});
QObject::connect(nextConnSocket,
&QLocalSocket::readyRead,
this,
[nextConnSocket, instanceId, this]() {
emit this->slotDataAvailable(nextConnSocket,
instanceId);
});
if (connectionType == NewInstance ||
(connectionType == SecondaryInstance &&
options & SingleApplication::Mode::SecondaryNotification)) {
emit q->instanceStarted();
}
if (nextConnSocket->bytesAvailable() > 0) {
emit this->slotDataAvailable(nextConnSocket, instanceId);
}
}
void SingleApplicationPrivate::slotDataAvailable(QLocalSocket* dataSocket,
quint32 instanceId)
{
Q_Q(SingleApplication);
emit q->receivedMessage(instanceId, dataSocket->readAll());
}
void SingleApplicationPrivate::slotClientConnectionClosed(
QLocalSocket* closedSocket,
quint32 instanceId)
{
if (closedSocket->bytesAvailable() > 0)
emit slotDataAvailable(closedSocket, instanceId);
closedSocket->deleteLater();
}
/**
* @brief Constructor. Checks and fires up LocalServer or closes the program
* if another instance already exists
* @param argc
* @param argv
* @param {bool} allowSecondaryInstances
*/
SingleApplication::SingleApplication(int& argc,
char* argv[],
bool allowSecondary,
Options options,
int timeout)
: app_t(argc, argv)
, d_ptr(new SingleApplicationPrivate(this))
{
Q_D(SingleApplication);
// Store the current mode of the program
d->options = options;
// Generating an application ID used for identifying the shared memory
// block and QLocalServer
d->genBlockServerName(timeout);
// Guarantee thread safe behaviour with a shared memory block. Also by
// explicitly attaching it and then deleting it we make sure that the
// memory is deleted even if the process had crashed on Unix.
#ifdef Q_OS_UNIX
d->memory = new QSharedMemory(d->blockServerName);
d->memory->attach();
delete d->memory;
#endif
d->memory = new QSharedMemory(d->blockServerName);
// Create a shared memory block
if (d->memory->create(sizeof(InstancesInfo))) {
d->startPrimary(true);
return;
} else {
// Attempt to attach to the memory segment
if (d->memory->attach()) {
d->memory->lock();
InstancesInfo* inst =
static_cast<InstancesInfo*>(d->memory->data());
if (!inst->primary) {
d->startPrimary(false);
d->memory->unlock();
return;
}
// Check if another instance can be started
if (allowSecondary) {
inst->secondary += 1;
d->instanceNumber = inst->secondary;
d->startSecondary();
if (d->options & Mode::SecondaryNotification) {
d->connectToPrimary(
timeout, SingleApplicationPrivate::SecondaryInstance);
}
d->memory->unlock();
return;
}
d->memory->unlock();
}
}
d->connectToPrimary(timeout, SingleApplicationPrivate::NewInstance);
delete d;
::exit(EXIT_SUCCESS);
}
/**
* @brief Destructor
*/
SingleApplication::~SingleApplication()
{
Q_D(SingleApplication);
delete d;
}
bool SingleApplication::isPrimary()
{
Q_D(SingleApplication);
return d->server != nullptr;
}
bool SingleApplication::isSecondary()
{
Q_D(SingleApplication);
return d->server == nullptr;
}
quint32 SingleApplication::instanceId()
{
Q_D(SingleApplication);
return d->instanceNumber;
}
qint64 SingleApplication::primaryPid()
{
Q_D(SingleApplication);
return d->primaryPid();
}
bool SingleApplication::sendMessage(QByteArray message, int timeout)
{
Q_D(SingleApplication);
// Nobody to connect to
if (isPrimary())
return false;
// Make sure the socket is connected
d->connectToPrimary(timeout, SingleApplicationPrivate::Reconnect);
d->socket->write(message);
bool dataWritten = d->socket->flush();
d->socket->waitForBytesWritten(timeout);
return dataWritten;
}