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https://github.com/fergalmoran/flameshot.git
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79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
// Copyright 2017 Alejandro Sirgo Rica
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//
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// This file is part of Flameshot.
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//
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// Flameshot is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Flameshot is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Flameshot. If not, see <http://www.gnu.org/licenses/>.
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#include "nativeeventfilter.h"
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#include <QVector>
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#include <QX11Info>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <xcb/xcb.h>
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namespace {
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Display * display; // Connection to X11
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Window win; // Grab window
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int keycode;
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QVector<quint32> maskModifiers;
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}
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NativeEventFilter::NativeEventFilter(QObject *parent) : QObject(parent) {
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display = QX11Info::display();
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win = DefaultRootWindow(display);
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maskModifiers << 0 << Mod2Mask << LockMask << (Mod2Mask | LockMask);
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setShortcut();
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}
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bool NativeEventFilter::nativeEventFilter(const QByteArray &eventType, void *message, long *result) {
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Q_UNUSED(eventType)
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Q_UNUSED(result)
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xcb_key_press_event_t *keyEvent;
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// Check xcb event
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if (eventType == "xcb_generic_event_t") {
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// cast message xcb event
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xcb_generic_event_t *event = static_cast<xcb_generic_event_t *>(message);
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// check key press
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if ((event->response_type & 127) == XCB_KEY_PRESS){
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keyEvent = static_cast<xcb_key_press_event_t *>(message);
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foreach (quint32 maskMods, maskModifiers) {
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if((keyEvent->state == maskMods)
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&& keyEvent->detail == keycode){
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emit activated();
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return true;
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}
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}
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}
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}
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return false;
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}
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void NativeEventFilter::setShortcut() {
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keycode = XKeysymToKeycode(display, XK_Print);
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foreach (quint32 maskMods, maskModifiers) {
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XGrabKey(display,
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keycode ,
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maskMods,
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win,
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True,
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GrabModeAsync,
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GrabModeAsync);
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}
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}
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