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https://github.com/fergalmoran/flameshot.git
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91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
// Copyright(c) 2017-2019 Alejandro Sirgo Rica & Contributors
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//
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// This file is part of Flameshot.
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//
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// Flameshot is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Flameshot is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Flameshot. If not, see <http://www.gnu.org/licenses/>.
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#pragma once
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#include "capturebutton.h"
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#include <QObject>
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#include <QRegion>
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#include <QVector>
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class CaptureButton;
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class QRect;
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class QPoint;
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class ButtonHandler : public QObject
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{
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Q_OBJECT
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public:
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ButtonHandler(const QVector<CaptureButton*>&, QObject* parent = nullptr);
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explicit ButtonHandler(QObject* parent = nullptr);
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void hideSectionUnderMouse(const QPoint& p);
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bool isVisible() const;
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bool buttonsAreInside() const;
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size_t size() const;
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void setButtons(const QVector<CaptureButton*>);
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bool contains(const QPoint& p) const;
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void updateScreenRegions(const QVector<QRect>& rects);
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void updateScreenRegions(const QRect& rect);
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public slots:
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void updatePosition(const QRect& selection);
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void hide();
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void show();
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private:
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QVector<QPoint> horizontalPoints(const QPoint& center,
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const int elements,
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const bool leftToRight) const;
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QVector<QPoint> verticalPoints(const QPoint& center,
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const int elements,
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const bool upToDown) const;
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QRect intersectWithAreas(const QRect& rect);
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QVector<CaptureButton*> m_vectorButtons;
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QRegion m_screenRegions;
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QRect m_selection;
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int m_separator;
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int m_buttonExtendedSize;
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int m_buttonBaseSize;
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bool m_buttonsAreInside;
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bool m_blockedRight;
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bool m_blockedLeft;
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bool m_blockedBotton;
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bool m_blockedTop;
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bool m_oneHorizontalBlocked;
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bool m_horizontalyBlocked;
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bool m_allSidesBlocked;
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// aux methods
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void init();
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void resetRegionTrack();
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void updateBlockedSides();
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void expandSelection();
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void positionButtonsInside(int index);
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void ensureSelectionMinimunSize();
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void moveButtonsToPoints(const QVector<QPoint>& points, int& index);
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void adjustHorizontalCenter(QPoint& center);
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};
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