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LibGUI: Don't nap in event loop if there are already queued events.
This mirrors the WindowServer fix.
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@@ -238,7 +238,7 @@ void GEventLoop::wait_for_event()
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}
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struct timeval timeout = { 0, 0 };
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if (!m_timers.is_empty())
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if (!m_timers.is_empty() && m_queued_events.is_empty())
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get_next_timer_expiration(timeout);
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ASSERT(m_unprocessed_messages.is_empty());
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int rc = select(max_fd + 1, &rfds, &wfds, nullptr, (m_queued_events.is_empty() && m_timers.is_empty()) ? nullptr : &timeout);
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