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LibC: Add mmap_with_name() that names the allocation immediately.
This allows us to skip the separate call to set_mmap_name() in code that we control, e.g malloc() and GraphicsBitmap.
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@@ -19,10 +19,9 @@ GraphicsBitmap::GraphicsBitmap(Format format, const Size& size)
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{
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if (format == Format::Indexed8)
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m_palette = new RGBA32[256];
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m_data = (RGBA32*)mmap(nullptr, size_in_bytes(), PROT_READ | PROT_WRITE, MAP_ANONYMOUS | MAP_PRIVATE, 0, 0);
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m_data = (RGBA32*)mmap_with_name(nullptr, size_in_bytes(), PROT_READ | PROT_WRITE, MAP_ANONYMOUS | MAP_PRIVATE, 0, 0, String::format("GraphicsBitmap [%dx%d]", width(), height()).characters());
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ASSERT(m_data && m_data != (void*)-1);
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m_needs_munmap = true;
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set_mmap_name(String::format("GraphicsBitmap [%dx%d]", width(), height()).characters());
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}
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Retained<GraphicsBitmap> GraphicsBitmap::create_wrapper(Format format, const Size& size, RGBA32* data)
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