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LibWeb: Correctly initialize Storage objects on the Document
Instead of storing all storage objects in static memory, we now follow the the spec by lazily creating a unique Storage object on each document object. Each Storage object now holds a 'proxy' to the underlying backing storage. For now, this proxy is simply a reference to the backing object. In the future, it will need to be some type of interface object that stores on a SQLite database or similar. Session storage is now correctly stored / tracked as part of the TraversableNavigable object. Local storage is still stored in a static map, but eventually this should be factored into something that is stored at the user agent level.
This commit is contained in:
committed by
Andreas Kling
parent
c536f65160
commit
2066ed2318
38
Libraries/LibWeb/StorageAPI/StorageShed.cpp
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38
Libraries/LibWeb/StorageAPI/StorageShed.cpp
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/*
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* Copyright (c) 2024-2025, Shannon Booth <shannon@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/HTML/Scripting/Environments.h>
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#include <LibWeb/StorageAPI/StorageShed.h>
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namespace Web::StorageAPI {
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// https://storage.spec.whatwg.org/#obtain-a-storage-shelf
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Optional<StorageShelf&> StorageShed::obtain_a_storage_shelf(HTML::EnvironmentSettingsObject const& environment, StorageType type)
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{
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// 1. Let key be the result of running obtain a storage key with environment.
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auto key = obtain_a_storage_key(environment);
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// 2. If key is failure, then return failure.
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if (!key.has_value())
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return {};
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// 3. If shed[key] does not exist, then set shed[key] to the result of running create a storage shelf with type.
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// 4. Return shed[key].
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return m_data.ensure(key.value(), [type] {
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return StorageShelf { type };
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});
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}
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// https://storage.spec.whatwg.org/#user-agent-storage-shed
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StorageShed& user_agent_storage_shed()
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{
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// A user agent holds a storage shed, which is a storage shed. A user agent’s storage shed holds all local storage data.
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// FIXME: Storing this statically in memory is not the correct place or way of doing this!
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static StorageShed storage_shed;
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return storage_shed;
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}
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}
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