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LibJS: Convert Heap::allocate{,_without_realm}() to NonnullGCPtr
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@@ -17,17 +17,17 @@ ThrowCompletionOr<NonnullGCPtr<ArrayBuffer>> ArrayBuffer::create(Realm& realm, s
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if (buffer.is_error())
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return realm.vm().throw_completion<RangeError>(ErrorType::NotEnoughMemoryToAllocate, byte_length);
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return NonnullGCPtr { *realm.heap().allocate<ArrayBuffer>(realm, buffer.release_value(), *realm.intrinsics().array_buffer_prototype()) };
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return realm.heap().allocate<ArrayBuffer>(realm, buffer.release_value(), *realm.intrinsics().array_buffer_prototype());
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}
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NonnullGCPtr<ArrayBuffer> ArrayBuffer::create(Realm& realm, ByteBuffer buffer)
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{
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return *realm.heap().allocate<ArrayBuffer>(realm, move(buffer), *realm.intrinsics().array_buffer_prototype());
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return realm.heap().allocate<ArrayBuffer>(realm, move(buffer), *realm.intrinsics().array_buffer_prototype());
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}
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NonnullGCPtr<ArrayBuffer> ArrayBuffer::create(Realm& realm, ByteBuffer* buffer)
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{
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return *realm.heap().allocate<ArrayBuffer>(realm, buffer, *realm.intrinsics().array_buffer_prototype());
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return realm.heap().allocate<ArrayBuffer>(realm, buffer, *realm.intrinsics().array_buffer_prototype());
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}
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ArrayBuffer::ArrayBuffer(ByteBuffer buffer, Object& prototype)
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