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LibWeb: Until an image has loaded or failed, don't occupy layout size
This patch makes images have an implicit zero intrinsic size before they have either loaded or failed to load. This is tracked by the ImageLoader object. This fixes a long-standing issue with images occupying empty 150x150 rectangles of space.
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@@ -39,6 +39,7 @@ ImageLoader::ImageLoader()
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void ImageLoader::load(const URL& url)
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{
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m_loading_state = LoadingState::Loading;
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LoadRequest request;
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request.set_url(url);
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set_resource(ResourceLoader::the().load_resource(Resource::Type::Image, request));
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@@ -62,11 +63,14 @@ void ImageLoader::resource_did_load()
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ASSERT(resource());
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if (!resource()->mime_type().starts_with("image/")) {
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m_loading_state = LoadingState::Failed;
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if (on_fail)
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on_fail();
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return;
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}
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m_loading_state = LoadingState::Loaded;
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#ifdef IMAGE_LOADER_DEBUG
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if (!resource()->has_encoded_data()) {
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dbg() << "ImageLoader: Resource did load, no encoded data. URL: " << resource()->url();
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@@ -118,6 +122,7 @@ void ImageLoader::animate()
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void ImageLoader::resource_did_fail()
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{
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dbg() << "ImageLoader: Resource did fail. URL: " << resource()->url();
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m_loading_state = LoadingState::Failed;
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if (on_fail)
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on_fail();
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}
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