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LibWeb/WebAudio: Implement BaseAudioContext#createPanner
Required by Unity Web games.
This commit is contained in:
committed by
Jelle Raaijmakers
parent
4f691c2410
commit
3063be11a9
@@ -20,6 +20,7 @@
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#include <LibWeb/WebAudio/DynamicsCompressorNode.h>
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#include <LibWeb/WebAudio/GainNode.h>
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#include <LibWeb/WebAudio/OscillatorNode.h>
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#include <LibWeb/WebAudio/PannerNode.h>
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#include <LibWeb/WebIDL/AbstractOperations.h>
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#include <LibWeb/WebIDL/Promise.h>
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@@ -111,6 +112,13 @@ WebIDL::ExceptionOr<GC::Ref<GainNode>> BaseAudioContext::create_gain()
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return GainNode::create(realm(), *this);
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}
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// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-createpanner
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WebIDL::ExceptionOr<GC::Ref<PannerNode>> BaseAudioContext::create_panner()
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{
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// Factory method for a PannerNode.
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return PannerNode::create(realm(), *this);
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}
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// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-createbuffer
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WebIDL::ExceptionOr<void> BaseAudioContext::verify_audio_options_inside_nominal_range(JS::Realm& realm, WebIDL::UnsignedLong number_of_channels, WebIDL::UnsignedLong length, float sample_rate)
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{
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