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WindowServer: Broadcast screen rect changes to all clients.
GUI clients can now obtain the screen rect via GDesktop::rect().
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@@ -6,6 +6,7 @@
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#include <LibGUI/GAction.h>
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#include <LibGUI/GNotifier.h>
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#include <LibGUI/GMenu.h>
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#include <LibGUI/GDesktop.h>
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#include <LibC/unistd.h>
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#include <LibC/stdio.h>
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#include <LibC/fcntl.h>
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@@ -339,6 +340,12 @@ void GEventLoop::process_unprocessed_messages()
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for (auto& event : unprocessed_events) {
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if (event.type == WSAPI_ServerMessage::Type::Greeting) {
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s_server_pid = event.greeting.server_pid;
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GDesktop::the().did_receive_screen_rect(Badge<GEventLoop>(), event.greeting.screen_rect);
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continue;
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}
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if (event.type == WSAPI_ServerMessage::Type::ScreenRectChanged) {
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GDesktop::the().did_receive_screen_rect(Badge<GEventLoop>(), event.screen.rect);
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continue;
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}
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