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https://github.com/fergalmoran/ladybird.git
synced 2026-02-19 22:25:36 +00:00
Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const* constructor overload, which would call __builtin_strlen on the string. Since we now have operator ""sv, we can replace these with much simpler versions. This opens the door to being able to remove StringView(char const*). No functional changes.
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@@ -17,10 +17,10 @@ namespace Inspector {
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RemoteObjectGraphModel::RemoteObjectGraphModel(RemoteProcess& process)
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: m_process(process)
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{
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m_object_icon.set_bitmap_for_size(16, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/inspector-object.png").release_value_but_fixme_should_propagate_errors());
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m_window_icon.set_bitmap_for_size(16, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/window.png").release_value_but_fixme_should_propagate_errors());
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m_layout_icon.set_bitmap_for_size(16, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/layout.png").release_value_but_fixme_should_propagate_errors());
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m_timer_icon.set_bitmap_for_size(16, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/timer.png").release_value_but_fixme_should_propagate_errors());
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m_object_icon.set_bitmap_for_size(16, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/inspector-object.png"sv).release_value_but_fixme_should_propagate_errors());
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m_window_icon.set_bitmap_for_size(16, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/window.png"sv).release_value_but_fixme_should_propagate_errors());
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m_layout_icon.set_bitmap_for_size(16, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/layout.png"sv).release_value_but_fixme_should_propagate_errors());
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m_timer_icon.set_bitmap_for_size(16, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/timer.png"sv).release_value_but_fixme_should_propagate_errors());
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}
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GUI::ModelIndex RemoteObjectGraphModel::index(int row, int column, const GUI::ModelIndex& parent) const
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@@ -82,7 +82,7 @@ GUI::Variant RemoteObjectGraphModel::data(const GUI::ModelIndex& index, GUI::Mod
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return m_window_icon;
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if (remote_object->class_name == "Timer")
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return m_timer_icon;
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if (remote_object->class_name.ends_with("Layout"))
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if (remote_object->class_name.ends_with("Layout"sv))
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return m_layout_icon;
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return m_object_icon;
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}
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