LibWeb/WebGL: Implement OES_vertex_array_object extension

This commit is contained in:
Luke Wilde
2025-01-09 19:17:19 +00:00
committed by Andreas Kling
parent 58942e1137
commit 442f0b9a13
10 changed files with 244 additions and 0 deletions

View File

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#import <WebGL/Types.idl>
#import <WebGL/WebGLVertexArrayObjectOES.idl>
// https://registry.khronos.org/webgl/extensions/OES_vertex_array_object/
// NOTE: Original OES_vertex_array_object name is changed to title case,
// so it matches corresponding C++ class name, and does not require
// IDL generator to handle snake_case to TitleCase conversion.
// Having a different name is totally fine, because LegacyNoInterfaceObject
// prevents the name from being exposed to JavaScript.
[Exposed=(Window,Worker), LegacyNoInterfaceObject]
interface OESVertexArrayObject {
// Same note as WebGLRenderingContextBase:
// Functions that have the [WebGLHandlesContextLoss] extended attribute in the spec do not have them here.
const GLenum VERTEX_ARRAY_BINDING_OES = 0x85B5;
WebGLVertexArrayObjectOES createVertexArrayOES();
undefined deleteVertexArrayOES(WebGLVertexArrayObjectOES? arrayObject);
GLboolean isVertexArrayOES(WebGLVertexArrayObjectOES? arrayObject);
undefined bindVertexArrayOES(WebGLVertexArrayObjectOES? arrayObject);
};