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LibGfx+LibWeb: Draw glyph runs with subpixel accuracy
This improves the quality of our font rendering, especially when
animations are involved. Relevant changes:
* Skia fonts have their subpixel flag set, which means that individual
glyphs are rendered at subpixel offsets causing glyph runs as a
whole to look better.
* Fragment offsets are no longer rounded to whole device pixels, and
instead the floating point offset is kept. This allows us to pass
through the floating point baseline position all the way to the Skia
calls, which already expected that to be a float position.
The `scrollable-contains-table.html` ref test needed different table
headings since they would slightly inflate the column size in the test
file, but not the reference.
This commit is contained in:
committed by
Jelle Raaijmakers
parent
e32a9b2c6f
commit
4d9f17eddf
@@ -683,16 +683,19 @@ void paint_text_fragment(PaintContext& context, TextPaintable const& paintable,
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if (!glyph_run)
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return;
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DevicePixelPoint baseline_start { fragment_absolute_device_rect.x(), fragment_absolute_device_rect.y() + context.rounded_device_pixels(fragment.baseline()) };
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auto scale = context.device_pixels_per_css_pixel();
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painter.draw_text_run(baseline_start.to_type<int>(), *glyph_run, paintable.computed_values().webkit_text_fill_color(), fragment_absolute_device_rect.to_type<int>(), scale, fragment.orientation());
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auto baseline_start = Gfx::FloatPoint {
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fragment_absolute_rect.x().to_float(),
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fragment_absolute_rect.y().to_float() + fragment.baseline().to_float(),
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} * scale;
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painter.draw_text_run(baseline_start, *glyph_run, paintable.computed_values().webkit_text_fill_color(), fragment_absolute_device_rect.to_type<int>(), scale, fragment.orientation());
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auto selection_rect = context.enclosing_device_rect(fragment.selection_rect()).to_type<int>();
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if (!selection_rect.is_empty()) {
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painter.fill_rect(selection_rect, CSS::SystemColor::highlight());
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DisplayListRecorderStateSaver saver(painter);
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painter.add_clip_rect(selection_rect);
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painter.draw_text_run(baseline_start.to_type<int>(), *glyph_run, CSS::SystemColor::highlight_text(), fragment_absolute_device_rect.to_type<int>(), scale, fragment.orientation());
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painter.draw_text_run(baseline_start, *glyph_run, CSS::SystemColor::highlight_text(), fragment_absolute_device_rect.to_type<int>(), scale, fragment.orientation());
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}
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paint_text_decoration(context, paintable, fragment);
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@@ -744,9 +747,8 @@ void PaintableWithLines::paint(PaintContext& context, PaintPhase phase) const
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// So, we paint the shadows before painting any text.
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// FIXME: Find a smarter way to do this?
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if (phase == PaintPhase::Foreground) {
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for (auto& fragment : fragments()) {
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for (auto& fragment : fragments())
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paint_text_shadow(context, fragment, fragment.shadows());
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}
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}
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for (auto const& fragment : m_fragments) {
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