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LibGUI+WindowServer: Expose WindowServer client id to the client
This allows an WindowServer client to identify itself and allow future cross-client functionality in WindowServer.
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@@ -51,9 +51,10 @@ WindowServerConnection::WindowServerConnection()
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Desktop::the().did_receive_screen_rects({}, message->screen_rects(), message->main_screen_index(), message->virtual_desktop_rows(), message->virtual_desktop_columns());
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Gfx::FontDatabase::set_default_font_query(message->default_font_query());
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Gfx::FontDatabase::set_fixed_width_font_query(message->fixed_width_font_query());
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m_client_id = message->client_id();
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}
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void WindowServerConnection::fast_greet(Vector<Gfx::IntRect> const&, u32, u32, u32, Core::AnonymousBuffer const&, String const&, String const&)
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void WindowServerConnection::fast_greet(Vector<Gfx::IntRect> const&, u32, u32, u32, Core::AnonymousBuffer const&, String const&, String const&, i32)
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{
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// NOTE: This message is handled in the constructor.
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}
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