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LibWeb: Preserve paint state when painting stacking contexts indirectly
For layers that require indirect painting (due to opacity, transform, etc.) we create a nested PaintContext. Until now, that PaintContext was created fresh without transferring all the state from the parent PaintContext.
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@@ -37,6 +37,16 @@ public:
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bool has_focus() const { return m_focus; }
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void set_has_focus(bool focus) { m_focus = focus; }
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PaintContext clone() const
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{
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auto clone = PaintContext(m_painter, m_palette, m_scroll_offset);
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clone.m_viewport_rect = m_viewport_rect;
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clone.m_should_show_line_box_borders = m_should_show_line_box_borders;
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clone.m_focus = m_focus;
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clone.m_svg_context = m_svg_context;
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return clone;
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}
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private:
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Gfx::Painter& m_painter;
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Palette m_palette;
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@@ -262,7 +262,7 @@ void StackingContext::paint(PaintContext& context) const
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return;
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auto bitmap = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
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Gfx::Painter painter(bitmap);
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PaintContext paint_context(painter, context.palette(), context.scroll_offset());
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auto paint_context = context.clone();
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paint_internal(paint_context);
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auto transform_origin = this->transform_origin();
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