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AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
This commit is contained in:
committed by
Andreas Kling
parent
f74251606d
commit
6e19ab2bbc
@@ -69,7 +69,7 @@ CharacterMapWidget::CharacterMapWidget()
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m_next_glyph_action->set_status_tip("Seek the next visible glyph");
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m_go_to_glyph_action = GUI::Action::create("Go to glyph...", { Mod_Ctrl, Key_G }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/go-to.png"sv).release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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String input;
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DeprecatedString input;
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if (GUI::InputBox::show(window(), input, "Hexadecimal:"sv, "Go to glyph"sv) == GUI::InputBox::ExecResult::OK && !input.is_empty()) {
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auto maybe_code_point = AK::StringUtils::convert_to_uint_from_hex(input);
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if (!maybe_code_point.has_value())
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@@ -139,7 +139,7 @@ CharacterMapWidget::CharacterMapWidget()
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for (auto& block : unicode_blocks)
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m_unicode_block_list.append(block.display_name);
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m_unicode_block_model = GUI::ItemListModel<String>::create(m_unicode_block_list);
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m_unicode_block_model = GUI::ItemListModel<DeprecatedString>::create(m_unicode_block_list);
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m_unicode_block_listview->set_model(*m_unicode_block_model);
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m_unicode_block_listview->set_activates_on_selection(true);
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m_unicode_block_listview->horizontal_scrollbar().set_visible(false);
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