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LibWeb: Paint 1x1 backgrounds as color fill instead of tiling bitmap
This yields a huge speedup on pages that use this weird but not-entirely-uncommon technique.
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@@ -37,6 +37,8 @@ public:
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virtual bool is_paintable() const = 0;
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virtual void paint(PaintContext& context, DevicePixelRect const& dest_rect, ImageRendering) const = 0;
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virtual Optional<Gfx::Color> color_if_single_pixel_bitmap() const { return {}; }
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};
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// And now, some gradient related things. Maybe these should live somewhere else.
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