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LibJS: Make Heap::allocate<T>() infallible
Stop worrying about tiny OOMs. Work towards #20449. While going through these, I also changed the function signature in many places where returning ThrowCompletionOr<T> is no longer necessary.
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@@ -28,10 +28,10 @@ void SVGForeignObjectElement::initialize(JS::Realm& realm)
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set_prototype(&Bindings::ensure_web_prototype<Bindings::SVGForeignObjectElementPrototype>(realm, "SVGForeignObjectElement"));
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// FIXME: These never actually get updated!
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m_x = MUST(SVGAnimatedLength::create(realm, MUST(SVGLength::create(realm, 0, 0)), MUST(SVGLength::create(realm, 0, 0))));
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m_y = MUST(SVGAnimatedLength::create(realm, MUST(SVGLength::create(realm, 0, 0)), MUST(SVGLength::create(realm, 0, 0))));
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m_width = MUST(SVGAnimatedLength::create(realm, MUST(SVGLength::create(realm, 0, 0)), MUST(SVGLength::create(realm, 0, 0))));
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m_height = MUST(SVGAnimatedLength::create(realm, MUST(SVGLength::create(realm, 0, 0)), MUST(SVGLength::create(realm, 0, 0))));
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m_x = SVGAnimatedLength::create(realm, SVGLength::create(realm, 0, 0), SVGLength::create(realm, 0, 0));
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m_y = SVGAnimatedLength::create(realm, SVGLength::create(realm, 0, 0), SVGLength::create(realm, 0, 0));
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m_width = SVGAnimatedLength::create(realm, SVGLength::create(realm, 0, 0), SVGLength::create(realm, 0, 0));
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m_height = SVGAnimatedLength::create(realm, SVGLength::create(realm, 0, 0), SVGLength::create(realm, 0, 0));
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}
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void SVGForeignObjectElement::visit_edges(Cell::Visitor& visitor)
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