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LibWeb/WebGL2: Implement MAX_VERTEX_UNIFORM_COMPONENTS parameter
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committed by
Alexander Kalenik
parent
b6388abb9b
commit
791c258754
@@ -173,6 +173,7 @@ static void generate_get_parameter(SourceGenerator& generator, int webgl_version
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{ "MAX_3D_TEXTURE_SIZE"sv, { "GLint"sv }, 2 },
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{ "MAX_ARRAY_TEXTURE_LAYERS"sv, { "GLint"sv }, 2 },
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{ "MAX_COLOR_ATTACHMENTS"sv, { "GLint"sv }, 2 },
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{ "MAX_VERTEX_UNIFORM_COMPONENTS"sv, { "GLint"sv }, 2 },
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};
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auto is_primitive_type = [](StringView type) {
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