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Refactor GUI rendering model to be two-phased.
Instead of clients painting whenever they feel like it, we now ask that they paint in response to a paint message. After finishing painting, clients notify the WindowServer about the rect(s) they painted into and then flush eventually happens, etc. This stuff leaves us with a lot of badly named things. Need to fix that.
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@@ -201,6 +201,7 @@ public:
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int gui$get_window_backing_store(int window_id, GUI_WindowBackingStoreInfo*);
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int gui$release_window_backing_store(void* backing_store_id);
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int gui$invalidate_window(int window_id, const GUI_Rect*);
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int gui$notify_paint_finished(int window_id, const GUI_Rect*);
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int gui$get_window_title(int window_id, char* buffer, size_t size);
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int gui$set_window_title(int window_id, const char* title, size_t size);
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int gui$get_window_rect(int window_id, GUI_Rect*);
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