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Let userland retain the window backing store while drawing into it.
To start painting, call: gui$get_window_backing_store() Then finish up with: gui$release_window_backing_store() Process will retain the underlying GraphicsBitmap behind the scenes. This fixes racing between the WindowServer and GUI clients. This patch also adds a WSWindowLocker that is exactly what it sounds like.
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@@ -1,6 +1,7 @@
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#pragma once
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#include "Color.h"
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#include "Rect.h"
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#include "Size.h"
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#include <AK/Retainable.h>
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#include <AK/RetainPtr.h>
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@@ -20,6 +21,7 @@ public:
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RGBA32* scanline(int y);
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const RGBA32* scanline(int y) const;
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Rect rect() const { return { {}, m_size }; }
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Size size() const { return m_size; }
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int width() const { return m_size.width(); }
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int height() const { return m_size.height(); }
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