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LibHTML: Start fleshing out a basic layout tree.
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@@ -1,10 +1,12 @@
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#include <LibHTML/Document.h>
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#include <LibHTML/Dump.h>
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#include <LibHTML/Element.h>
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#include <LibHTML/LayoutNode.h>
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#include <LibHTML/LayoutText.h>
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#include <LibHTML/Text.h>
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#include <stdio.h>
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void dump_tree(Node& node)
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void dump_tree(const Node& node)
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{
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static int indent = 0;
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for (int i = 0; i < indent; ++i)
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@@ -12,19 +14,35 @@ void dump_tree(Node& node)
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if (node.is_document()) {
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printf("*Document*\n");
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} else if (node.is_element()) {
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printf("<%s", static_cast<Element&>(node).tag_name().characters());
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static_cast<Element&>(node).for_each_attribute([](auto& name, auto& value) {
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printf("<%s", static_cast<const Element&>(node).tag_name().characters());
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static_cast<const Element&>(node).for_each_attribute([](auto& name, auto& value) {
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printf(" %s=%s", name.characters(), value.characters());
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});
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printf(">\n");
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} else if (node.is_text()) {
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printf("\"%s\"\n", static_cast<Text&>(node).data().characters());
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printf("\"%s\"\n", static_cast<const Text&>(node).data().characters());
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}
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++indent;
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if (node.is_parent_node()) {
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static_cast<ParentNode&>(node).for_each_child([](Node& child) {
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static_cast<const ParentNode&>(node).for_each_child([](auto& child) {
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dump_tree(child);
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});
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}
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--indent;
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}
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void dump_tree(const LayoutNode& node)
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{
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static int indent = 0;
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for (int i = 0; i < indent; ++i)
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printf(" ");
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printf("%s{%p}", node.class_name(), &node);
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if (node.is_text())
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printf(" \"%s\"", static_cast<const LayoutText&>(node).node().data().characters());
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printf("\n");
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++indent;
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node.for_each_child([](auto& child) {
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dump_tree(child);
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});
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--indent;
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}
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