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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -28,7 +28,7 @@ ThrowCompletionOr<NonnullGCPtr<BoundFunction>> BoundFunction::create(Realm& real
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// 7. Set obj.[[BoundTargetFunction]] to targetFunction.
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// 8. Set obj.[[BoundThis]] to boundThis.
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// 9. Set obj.[[BoundArguments]] to boundArgs.
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auto object = realm.heap().allocate<BoundFunction>(realm, realm, target_function, bound_this, move(bound_arguments), prototype);
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auto object = realm.create<BoundFunction>(realm, target_function, bound_this, move(bound_arguments), prototype);
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// 10. Return obj.
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return object;
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