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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -12,7 +12,7 @@ JS_DEFINE_ALLOCATOR(Map);
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NonnullGCPtr<Map> Map::create(Realm& realm)
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{
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return realm.heap().allocate<Map>(realm, realm.intrinsics().map_prototype());
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return realm.create<Map>(realm.intrinsics().map_prototype());
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}
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Map::Map(Object& prototype)
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