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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -13,7 +13,7 @@ JS_DEFINE_ALLOCATOR(MapIterator);
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NonnullGCPtr<MapIterator> MapIterator::create(Realm& realm, Map& map, Object::PropertyKind iteration_kind)
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{
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return realm.heap().allocate<MapIterator>(realm, map, iteration_kind, realm.intrinsics().map_iterator_prototype());
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return realm.create<MapIterator>(map, iteration_kind, realm.intrinsics().map_iterator_prototype());
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}
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MapIterator::MapIterator(Map& map, Object::PropertyKind iteration_kind, Object& prototype)
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