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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -16,7 +16,7 @@ JS_DEFINE_ALLOCATOR(PromiseResolvingFunction);
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NonnullGCPtr<PromiseResolvingFunction> PromiseResolvingFunction::create(Realm& realm, Promise& promise, AlreadyResolved& already_resolved, FunctionType function)
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{
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return realm.heap().allocate<PromiseResolvingFunction>(realm, promise, already_resolved, move(function), realm.intrinsics().function_prototype());
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return realm.create<PromiseResolvingFunction>(promise, already_resolved, move(function), realm.intrinsics().function_prototype());
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}
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PromiseResolvingFunction::PromiseResolvingFunction(Promise& promise, AlreadyResolved& already_resolved, FunctionType native_function, Object& prototype)
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