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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -16,7 +16,7 @@ JS_DEFINE_ALLOCATOR(CSSKeyframesRule);
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JS::NonnullGCPtr<CSSKeyframesRule> CSSKeyframesRule::create(JS::Realm& realm, FlyString name, JS::NonnullGCPtr<CSSRuleList> css_rules)
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{
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return realm.heap().allocate<CSSKeyframesRule>(realm, realm, move(name), move(css_rules));
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return realm.create<CSSKeyframesRule>(realm, move(name), move(css_rules));
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}
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CSSKeyframesRule::CSSKeyframesRule(JS::Realm& realm, FlyString name, JS::NonnullGCPtr<CSSRuleList> keyframes)
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