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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -23,7 +23,7 @@ JS_DEFINE_ALLOCATOR(CSSRuleList);
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JS::NonnullGCPtr<CSSRuleList> CSSRuleList::create(JS::Realm& realm, JS::MarkedVector<CSSRule*> const& rules)
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{
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auto rule_list = realm.heap().allocate<CSSRuleList>(realm, realm);
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auto rule_list = realm.create<CSSRuleList>(realm);
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for (auto* rule : rules)
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rule_list->m_rules.append(*rule);
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return rule_list;
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@@ -37,7 +37,7 @@ CSSRuleList::CSSRuleList(JS::Realm& realm)
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JS::NonnullGCPtr<CSSRuleList> CSSRuleList::create_empty(JS::Realm& realm)
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{
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return realm.heap().allocate<CSSRuleList>(realm, realm);
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return realm.create<CSSRuleList>(realm);
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}
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void CSSRuleList::initialize(JS::Realm& realm)
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