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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -18,7 +18,7 @@ JS_DEFINE_ALLOCATOR(Screen);
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JS::NonnullGCPtr<Screen> Screen::create(HTML::Window& window)
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{
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return window.heap().allocate<Screen>(window.realm(), window);
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return window.realm().create<Screen>(window);
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}
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Screen::Screen(HTML::Window& window)
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