LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>

The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
This commit is contained in:
Shannon Booth
2024-11-14 05:50:17 +13:00
committed by Tim Flynn
parent 2a5dbedad4
commit 9b79a686eb
326 changed files with 697 additions and 714 deletions

View File

@@ -21,7 +21,7 @@ JS_DEFINE_ALLOCATOR(Event);
// https://dom.spec.whatwg.org/#concept-event-create
JS::NonnullGCPtr<Event> Event::create(JS::Realm& realm, FlyString const& event_name, EventInit const& event_init)
{
auto event = realm.heap().allocate<Event>(realm, realm, event_name, event_init);
auto event = realm.create<Event>(realm, event_name, event_init);
// 4. Initialize events isTrusted attribute to true.
event->m_is_trusted = true;
return event;
@@ -29,7 +29,7 @@ JS::NonnullGCPtr<Event> Event::create(JS::Realm& realm, FlyString const& event_n
WebIDL::ExceptionOr<JS::NonnullGCPtr<Event>> Event::construct_impl(JS::Realm& realm, FlyString const& event_name, EventInit const& event_init)
{
return realm.heap().allocate<Event>(realm, realm, event_name, event_init);
return realm.create<Event>(realm, event_name, event_init);
}
// https://dom.spec.whatwg.org/#inner-event-creation-steps