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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -21,7 +21,7 @@ JS_DEFINE_ALLOCATOR(Event);
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// https://dom.spec.whatwg.org/#concept-event-create
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JS::NonnullGCPtr<Event> Event::create(JS::Realm& realm, FlyString const& event_name, EventInit const& event_init)
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{
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auto event = realm.heap().allocate<Event>(realm, realm, event_name, event_init);
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auto event = realm.create<Event>(realm, event_name, event_init);
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// 4. Initialize event’s isTrusted attribute to true.
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event->m_is_trusted = true;
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return event;
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@@ -29,7 +29,7 @@ JS::NonnullGCPtr<Event> Event::create(JS::Realm& realm, FlyString const& event_n
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WebIDL::ExceptionOr<JS::NonnullGCPtr<Event>> Event::construct_impl(JS::Realm& realm, FlyString const& event_name, EventInit const& event_init)
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{
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return realm.heap().allocate<Event>(realm, realm, event_name, event_init);
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return realm.create<Event>(realm, event_name, event_init);
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}
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// https://dom.spec.whatwg.org/#inner-event-creation-steps
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