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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -35,7 +35,7 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<StaticRange>> StaticRange::construct_impl(J
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return WebIDL::InvalidNodeTypeError::create(realm, "endContainer cannot be a DocumentType or Attribute node."_string);
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// 2. Set this’s start to (init["startContainer"], init["startOffset"]) and end to (init["endContainer"], init["endOffset"]).
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return realm.heap().allocate<StaticRange>(realm, *init.start_container, init.start_offset, *init.end_container, init.end_offset);
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return realm.create<StaticRange>(*init.start_container, init.start_offset, *init.end_container, init.end_offset);
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}
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void StaticRange::initialize(JS::Realm& realm)
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