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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -15,7 +15,7 @@ namespace Web::Bindings {
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template<>
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void Intrinsics::create_web_prototype_and_constructor<URLSearchParamsIteratorPrototype>(JS::Realm& realm)
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{
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auto prototype = heap().allocate<URLSearchParamsIteratorPrototype>(realm, realm);
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auto prototype = realm.create<URLSearchParamsIteratorPrototype>(realm);
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m_prototypes.set("URLSearchParamsIterator"_fly_string, prototype);
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}
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@@ -27,7 +27,7 @@ JS_DEFINE_ALLOCATOR(URLSearchParamsIterator);
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WebIDL::ExceptionOr<JS::NonnullGCPtr<URLSearchParamsIterator>> URLSearchParamsIterator::create(URLSearchParams const& url_search_params, JS::Object::PropertyKind iteration_kind)
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{
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return url_search_params.heap().allocate<URLSearchParamsIterator>(url_search_params.realm(), url_search_params, iteration_kind);
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return url_search_params.realm().create<URLSearchParamsIterator>(url_search_params, iteration_kind);
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}
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URLSearchParamsIterator::URLSearchParamsIterator(URLSearchParams const& url_search_params, JS::Object::PropertyKind iteration_kind)
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