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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -15,12 +15,12 @@ JS_DEFINE_ALLOCATOR(DOMPoint);
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JS::NonnullGCPtr<DOMPoint> DOMPoint::construct_impl(JS::Realm& realm, double x, double y, double z, double w)
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{
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return realm.heap().allocate<DOMPoint>(realm, realm, x, y, z, w);
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return realm.create<DOMPoint>(realm, x, y, z, w);
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}
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JS::NonnullGCPtr<DOMPoint> DOMPoint::create(JS::Realm& realm)
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{
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return realm.heap().allocate<DOMPoint>(realm, realm);
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return realm.create<DOMPoint>(realm);
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}
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DOMPoint::DOMPoint(JS::Realm& realm, double x, double y, double z, double w)
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