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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -15,7 +15,7 @@ JS_DEFINE_ALLOCATOR(AnimatedBitmapDecodedImageData);
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ErrorOr<JS::NonnullGCPtr<AnimatedBitmapDecodedImageData>> AnimatedBitmapDecodedImageData::create(JS::Realm& realm, Vector<Frame>&& frames, size_t loop_count, bool animated)
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{
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return realm.heap().allocate<AnimatedBitmapDecodedImageData>(realm, move(frames), loop_count, animated);
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return realm.create<AnimatedBitmapDecodedImageData>(move(frames), loop_count, animated);
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}
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AnimatedBitmapDecodedImageData::AnimatedBitmapDecodedImageData(Vector<Frame>&& frames, size_t loop_count, bool animated)
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