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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -141,7 +141,7 @@ WebIDL::ExceptionOr<JS::GCPtr<CanvasPattern>> CanvasPattern::create(JS::Realm& r
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// FIXME: 7. If image is not origin-clean, then mark pattern as not origin-clean.
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// 8. Return pattern.
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return realm.heap().allocate<CanvasPattern>(realm, realm, *pattern);
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return realm.create<CanvasPattern>(realm, *pattern);
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}
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void CanvasPattern::initialize(JS::Realm& realm)
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