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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -35,7 +35,7 @@ JS_DEFINE_ALLOCATOR(CanvasRenderingContext2D);
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JS::NonnullGCPtr<CanvasRenderingContext2D> CanvasRenderingContext2D::create(JS::Realm& realm, HTMLCanvasElement& element)
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{
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return realm.heap().allocate<CanvasRenderingContext2D>(realm, realm, element);
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return realm.create<CanvasRenderingContext2D>(realm, element);
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}
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CanvasRenderingContext2D::CanvasRenderingContext2D(JS::Realm& realm, HTMLCanvasElement& element)
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