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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -31,7 +31,7 @@ ENUMERATE_DATA_TRANSFER_EFFECTS
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JS::NonnullGCPtr<DataTransfer> DataTransfer::create(JS::Realm& realm, NonnullRefPtr<DragDataStore> drag_data_store)
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{
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return realm.heap().allocate<DataTransfer>(realm, realm, move(drag_data_store));
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return realm.create<DataTransfer>(realm, move(drag_data_store));
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}
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// https://html.spec.whatwg.org/multipage/dnd.html#dom-datatransfer
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@@ -46,7 +46,7 @@ JS::NonnullGCPtr<DataTransfer> DataTransfer::construct_impl(JS::Realm& realm)
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// 3. Set the dropEffect and effectAllowed to "none".
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// NOTE: This is done by the default-initializers.
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return realm.heap().allocate<DataTransfer>(realm, realm, move(drag_data_store));
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return realm.create<DataTransfer>(realm, move(drag_data_store));
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}
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DataTransfer::DataTransfer(JS::Realm& realm, NonnullRefPtr<DragDataStore> drag_data_store)
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