LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>

The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
This commit is contained in:
Shannon Booth
2024-11-14 05:50:17 +13:00
committed by Tim Flynn
parent 2a5dbedad4
commit 9b79a686eb
326 changed files with 697 additions and 714 deletions

View File

@@ -31,7 +31,7 @@ ENUMERATE_DATA_TRANSFER_EFFECTS
JS::NonnullGCPtr<DataTransfer> DataTransfer::create(JS::Realm& realm, NonnullRefPtr<DragDataStore> drag_data_store)
{
return realm.heap().allocate<DataTransfer>(realm, realm, move(drag_data_store));
return realm.create<DataTransfer>(realm, move(drag_data_store));
}
// https://html.spec.whatwg.org/multipage/dnd.html#dom-datatransfer
@@ -46,7 +46,7 @@ JS::NonnullGCPtr<DataTransfer> DataTransfer::construct_impl(JS::Realm& realm)
// 3. Set the dropEffect and effectAllowed to "none".
// NOTE: This is done by the default-initializers.
return realm.heap().allocate<DataTransfer>(realm, realm, move(drag_data_store));
return realm.create<DataTransfer>(realm, move(drag_data_store));
}
DataTransfer::DataTransfer(JS::Realm& realm, NonnullRefPtr<DragDataStore> drag_data_store)