LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>

The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
This commit is contained in:
Shannon Booth
2024-11-14 05:50:17 +13:00
committed by Tim Flynn
parent 2a5dbedad4
commit 9b79a686eb
326 changed files with 697 additions and 714 deletions

View File

@@ -14,7 +14,7 @@ JS_DEFINE_ALLOCATOR(DragEvent);
JS::NonnullGCPtr<DragEvent> DragEvent::create(JS::Realm& realm, FlyString const& event_name, DragEventInit const& event_init, double page_x, double page_y, double offset_x, double offset_y)
{
return realm.heap().allocate<DragEvent>(realm, realm, event_name, event_init, page_x, page_y, offset_x, offset_y);
return realm.create<DragEvent>(realm, event_name, event_init, page_x, page_y, offset_x, offset_y);
}
WebIDL::ExceptionOr<JS::NonnullGCPtr<DragEvent>> DragEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, DragEventInit const& event_init)