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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -125,7 +125,7 @@ WebIDL::ExceptionOr<void> HTMLDetailsElement::create_shadow_tree_if_needed()
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auto& realm = this->realm();
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// The element is also expected to have an internal shadow tree with two slots.
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auto shadow_root = heap().allocate<DOM::ShadowRoot>(realm, document(), *this, Bindings::ShadowRootMode::Closed);
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auto shadow_root = realm.create<DOM::ShadowRoot>(document(), *this, Bindings::ShadowRootMode::Closed);
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shadow_root->set_slot_assignment(Bindings::SlotAssignmentMode::Manual);
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// The first slot is expected to take the details element's first summary element child, if any.
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