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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -19,7 +19,7 @@ JS_DEFINE_ALLOCATOR(Path2D);
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WebIDL::ExceptionOr<JS::NonnullGCPtr<Path2D>> Path2D::construct_impl(JS::Realm& realm, Optional<Variant<JS::Handle<Path2D>, String>> const& path)
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{
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return realm.heap().allocate<Path2D>(realm, realm, path);
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return realm.create<Path2D>(realm, path);
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-path2d
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