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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -16,12 +16,12 @@ JS_DEFINE_ALLOCATOR(PopStateEvent);
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[[nodiscard]] JS::NonnullGCPtr<PopStateEvent> PopStateEvent::create(JS::Realm& realm, FlyString const& event_name, PopStateEventInit const& event_init)
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{
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return realm.heap().allocate<PopStateEvent>(realm, realm, event_name, event_init);
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return realm.create<PopStateEvent>(realm, event_name, event_init);
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}
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JS::NonnullGCPtr<PopStateEvent> PopStateEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, PopStateEventInit const& event_init)
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{
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return realm.heap().allocate<PopStateEvent>(realm, realm, event_name, event_init);
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return realm.create<PopStateEvent>(realm, event_name, event_init);
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}
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PopStateEvent::PopStateEvent(JS::Realm& realm, FlyString const& event_name, PopStateEventInit const& event_init)
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