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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -40,7 +40,7 @@ void WindowEnvironmentSettingsObject::setup(Page& page, URL::URL const& creation
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// 3. Let settings object be a new environment settings object whose algorithms are defined as follows:
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// NOTE: See the functions defined for this class.
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auto settings_object = realm->heap().allocate<WindowEnvironmentSettingsObject>(*realm, window, move(execution_context));
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auto settings_object = realm->create<WindowEnvironmentSettingsObject>(window, move(execution_context));
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// 4. If reservedEnvironment is non-null, then:
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if (reserved_environment) {
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@@ -73,7 +73,7 @@ void WindowEnvironmentSettingsObject::setup(Page& page, URL::URL const& creation
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// 7. Set realm's [[HostDefined]] field to settings object.
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// Non-Standard: We store the ESO next to the web intrinsics in a custom HostDefined object
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auto intrinsics = realm->heap().allocate<Bindings::Intrinsics>(*realm, *realm);
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auto intrinsics = realm->create<Bindings::Intrinsics>(*realm);
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auto host_defined = make<Bindings::PrincipalHostDefined>(settings_object, intrinsics, page);
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realm->set_host_defined(move(host_defined));
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