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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -32,7 +32,7 @@ JS::NonnullGCPtr<WorkerEnvironmentSettingsObject> WorkerEnvironmentSettingsObjec
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// 4. Let settings object be a new environment settings object whose algorithms are defined as follows:
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// NOTE: See the functions defined for this class.
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auto settings_object = realm->heap().allocate<WorkerEnvironmentSettingsObject>(*realm, move(execution_context), worker);
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auto settings_object = realm->create<WorkerEnvironmentSettingsObject>(move(execution_context), worker);
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settings_object->target_browsing_context = nullptr;
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settings_object->m_origin = move(inherited_origin);
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@@ -44,7 +44,7 @@ JS::NonnullGCPtr<WorkerEnvironmentSettingsObject> WorkerEnvironmentSettingsObjec
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// FIXME: 7. Otherwise, set settings object's top-level origin to an implementation-defined value.
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// 8. Set realm's [[HostDefined]] field to settings object.
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auto intrinsics = realm->heap().allocate<Bindings::Intrinsics>(*realm, *realm);
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auto intrinsics = realm->create<Bindings::Intrinsics>(*realm);
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auto host_defined = make<Bindings::PrincipalHostDefined>(settings_object, intrinsics, page);
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realm->set_host_defined(move(host_defined));
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