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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -161,7 +161,7 @@ void Internals::spoof_current_url(String const& url_string)
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JS::NonnullGCPtr<InternalAnimationTimeline> Internals::create_internal_animation_timeline()
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{
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auto& realm = this->realm();
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return realm.heap().allocate<InternalAnimationTimeline>(realm, realm);
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return realm.create<InternalAnimationTimeline>(realm);
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}
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void Internals::simulate_drag_start(double x, double y, String const& name, String const& contents)
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