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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -23,7 +23,7 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<IntersectionObserverEntry>> IntersectionObs
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auto bounding_client_rect = Geometry::DOMRectReadOnly::from_rect(vm, options.bounding_client_rect);
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auto intersection_rect = Geometry::DOMRectReadOnly::from_rect(vm, options.intersection_rect);
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return realm.heap().allocate<IntersectionObserverEntry>(realm, realm, options.time, root_bounds, bounding_client_rect, intersection_rect, options.is_intersecting, options.intersection_ratio, *options.target);
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return realm.create<IntersectionObserverEntry>(realm, options.time, root_bounds, bounding_client_rect, intersection_rect, options.is_intersecting, options.intersection_ratio, *options.target);
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}
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IntersectionObserverEntry::IntersectionObserverEntry(JS::Realm& realm, HighResolutionTime::DOMHighResTimeStamp time, JS::GCPtr<Geometry::DOMRectReadOnly> root_bounds, JS::NonnullGCPtr<Geometry::DOMRectReadOnly> bounding_client_rect, JS::NonnullGCPtr<Geometry::DOMRectReadOnly> intersection_rect, bool is_intersecting, double intersection_ratio, JS::NonnullGCPtr<DOM::Element> target)
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