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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -14,7 +14,7 @@ JS_DEFINE_ALLOCATOR(SVGAnimatedNumber);
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JS::NonnullGCPtr<SVGAnimatedNumber> SVGAnimatedNumber::create(JS::Realm& realm, float base_val, float anim_val)
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{
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return realm.heap().allocate<SVGAnimatedNumber>(realm, realm, base_val, anim_val);
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return realm.create<SVGAnimatedNumber>(realm, base_val, anim_val);
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}
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SVGAnimatedNumber::SVGAnimatedNumber(JS::Realm& realm, float base_val, float anim_val)
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