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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -63,7 +63,7 @@ ErrorOr<JS::NonnullGCPtr<SVGDecodedImageData>> SVGDecodedImageData::create(JS::R
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MUST(document->append_child(*svg_root));
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return realm.heap().allocate<SVGDecodedImageData>(realm, page, page_client, document, *svg_root);
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return realm.create<SVGDecodedImageData>(page, page_client, document, *svg_root);
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}
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SVGDecodedImageData::SVGDecodedImageData(JS::NonnullGCPtr<Page> page, JS::NonnullGCPtr<SVGPageClient> page_client, JS::NonnullGCPtr<DOM::Document> document, JS::NonnullGCPtr<SVG::SVGSVGElement> root_element)
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