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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -30,7 +30,7 @@ void SVGSymbolElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGSymbolElement);
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m_view_box_for_bindings = heap().allocate<SVGAnimatedRect>(realm, realm);
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m_view_box_for_bindings = realm.create<SVGAnimatedRect>(realm);
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}
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void SVGSymbolElement::visit_edges(Cell::Visitor& visitor)
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