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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -19,7 +19,7 @@ JS::NonnullGCPtr<ByteLengthQueuingStrategy> ByteLengthQueuingStrategy::construct
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{
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// The new ByteLengthQueuingStrategy(init) constructor steps are:
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// 1. Set this.[[highWaterMark]] to init["highWaterMark"].
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return realm.heap().allocate<ByteLengthQueuingStrategy>(realm, realm, init.high_water_mark);
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return realm.create<ByteLengthQueuingStrategy>(realm, init.high_water_mark);
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}
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ByteLengthQueuingStrategy::ByteLengthQueuingStrategy(JS::Realm& realm, double high_water_mark)
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